RUST METRICSFlight deck · live data
Data live Servers11,853 Players81,845 Populated3,922 Fresh wipes 3 h171 Scan5 min
‹ All servers74.141.23.188:28015
Online Full Queue Fresh wipe Wipe due No query

Test Server

Online 74.141.23.188:28015 checked 8m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#11,437top 52%
Last wipe20h agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75100:0001:0002:00Wiped Tue 27 Oct, 00:50 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 00:50 UTC20h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Test Server wipe, and when?

To tell the rhythm of Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 20 hours ago the current world was made.

Tags

Which tags does Test Server carry, and what do they mean?

Tags published by Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Test Server?

These Rust Metrics lists carry Test Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Occupancy

What position does Test Server hold among Rust servers?

Player hours over seven days put Test Server at #11,437, in the top 52% of all ranked servers.

What is the population on Test Server?

1 of 10 slots are filled on Test Server right now. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 01:00 UTC, 1 players on average.

Operator and location

Where does Test Server sit?

No region tag on Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 74.141.23.188:28015.

What Rust version is Test Server on?

Reading: Test Server, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is Test Server up, and how often does it stay up?

Test Server reports online. Status: normal. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Test Server enforce, and what are its settings?

Check: gather rate. The name Test Server does not state one. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is Test Server on?

Check: map. Procedural, generated by the game, on Test Server.

Connection

How can you get onto Test Server?

Press F1 in Rust and enter client.connect 74.141.23.188:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.