ZombieNET
Online 74.110.198.225:28015 checked 9m ago
Server instruments
last reading Thu 03:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 100 · below 20 is lag, below 10 is badEntities
48 h range 118,629–121,087 · memory 5,683 MBUptime
11 days 7 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 147/250
- 125/200
- 14/250
- 18/250
- 13/100
- 38/200
Quick answers
from the figures on this pageReset cycle
How often does ZombieNET wipe, and when?
The rhythm of ZombieNET's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 9 hours ago the current world was made.
Lists and filters
How should you read the tags on ZombieNET?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from ZombieNET. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ZombieNET?
These Rust Metrics lists carry ZombieNET: Rust community servers: live readings and Rust servers: zombie readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does ZombieNET sit in the rankings?
Player hours over seven days put ZombieNET at #15,349, in the top 69% of all ranked servers.
What is the population on ZombieNET?
Current headcount on ZombieNET: 0 players, 500 slots available. A seven-day average of 0 players is the reading.
Server details
What location is ZombieNET hosted in?
No region tag on ZombieNET. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 74.110.198.225:28015.
What Rust version is ZombieNET on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by ZombieNET. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for ZombieNET?
Over the last 48 hours the average was 128 server fps; the floor was 100. Check: entities. The peak was 121,087, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 6,476 MB. What players call lag comes from low fps and an entity count on the rise.
Is ZombieNET up, and how often does it stay up?
ZombieNET reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 11 days 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 17 October 2026.
Settings and map
What settings and rules apply on ZombieNET?
Check: gather rate. The name ZombieNET does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is ZombieNET on?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on ZombieNET. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto ZombieNET?
Press F1 in Rust and enter client.connect 74.110.198.225:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.