RUST METRICSFlight deck · live data
Data live Servers11,637 Players32,508 Populated2,805 Fresh wipes 3 h70 Scan5 min
‹ All servers74.110.198.225:28015
Online Full Queue Fresh wipe Wipe due No query

ZombieNET

Online 74.110.198.225:28015 checked 9m ago

COM 1 · connect

Server instruments

last reading Thu 03:00 UTC
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 139 SERVER FPS

Server fps

48 h low 100 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 120,644 ×1000

Entities

48 h range 118,629–121,087 · memory 5,683 MB
1239 ET SINCE RESTART 11D 07H

Uptime

11 days 7 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory5,683MBat the last reading
REC 1

Players

AveragePeak
0123405:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does ZombieNET wipe, and when?

The rhythm of ZombieNET's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 9 hours ago the current world was made.

Lists and filters

How should you read the tags on ZombieNET?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from ZombieNET. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show ZombieNET?

These Rust Metrics lists carry ZombieNET: Rust community servers: live readings and Rust servers: zombie readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does ZombieNET sit in the rankings?

Player hours over seven days put ZombieNET at #15,349, in the top 69% of all ranked servers.

What is the population on ZombieNET?

Current headcount on ZombieNET: 0 players, 500 slots available. A seven-day average of 0 players is the reading.

Server details

What location is ZombieNET hosted in?

No region tag on ZombieNET. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 74.110.198.225:28015.

What Rust version is ZombieNET on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by ZombieNET. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for ZombieNET?

Over the last 48 hours the average was 128 server fps; the floor was 100. Check: entities. The peak was 121,087, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 6,476 MB. What players call lag comes from low fps and an entity count on the rise.

Is ZombieNET up, and how often does it stay up?

ZombieNET reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 11 days 7 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 17 October 2026.

Settings and map

What settings and rules apply on ZombieNET?

Check: gather rate. The name ZombieNET does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is ZombieNET on?

Check: map. Procedural, size 4,500, seed 1337, generated by the game on ZombieNET. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto ZombieNET?

Press F1 in Rust and enter client.connect 74.110.198.225:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players Slots: 500.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.