Martin's PvE Rust
Online 74.102.207.239:28015 checked 7m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 67/200
- 40/200
- 33/200
- 4/200
- 22/150
- 14/100
Quick answers
from the figures on this pageWipe schedule
When does Martin's PvE Rust wipe?
To tell the rhythm of Martin's PvE Rust, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 116 days 23 hours ago the current world was made.
Lists and filters
How should you read the tags on Martin's PvE Rust?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2631 (Protocol): Your game must run protocol 2631 to get in; cs156583 (Build): Game build reading: 156583; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world from Martin's PvE Rust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Martin's PvE Rust?
On Rust Metrics, Martin's PvE Rust sits in these lists: Rust community servers: live readings and Rust PvE servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Player count
What position does Martin's PvE Rust hold among Rust servers?
Ranking for Martin's PvE Rust: #15,404 on seven-day player hours, top 69% of all ranked servers.
How full does Martin's PvE Rust get?
0 of 20 slots are filled on Martin's PvE Rust right now. Check: player average. 0 over the last seven days.
Server details
Where does Martin's PvE Rust sit?
No region tag on Martin's PvE Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 74.102.207.239:28015.
What Rust version is Martin's PvE Rust on?
Rust network protocol 2631 and build 156583 on Linux is the build Martin's PvE Rust runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Martin's PvE Rust, and is it online?
Check: connection. Martin's PvE Rust is online at this moment. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Martin's PvE Rust enforce, and what are its settings?
Reading the name gives no gather rate for Martin's PvE Rust. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: no combat against other players. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is Martin's PvE Rust on?
Check: map. Procedural, generated by the game, on Martin's PvE Rust.
Connection
What do you do to join Martin's PvE Rust?
To join: start Rust, press F1 and type client.connect 74.102.207.239:28015. Or press Launch Rust here and Steam opens the game and connects you.