Brutal Island - [Main]
Online NA 73.72.184.35:28015 checked 5m ago
Server instruments
last reading Thu 01:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 89,259–103,616 · memory 3,293 MBUptime
1 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 134/200
- 135/200
- 102/400
- 59/225
- 23/200
- 21/150
Quick answers
from the figures on this pageReset cycle
When does Brutal Island - [Main] wipe?
From the force wipe, the next wipe of Brutal Island - [Main] is an estimate. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 6 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
How should you read the tags on Brutal Island - [Main]?
These are the tags Brutal Island - [Main] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^y (Carbon): Check: framework. Carbon; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Brutal Island - [Main] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Brutal Island - [Main]: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does Brutal Island - [Main] sit in the rankings?
Ranked by seven-day player hours, Brutal Island - [Main] sits at #7,687 and #1,129 in North America, inside the top 35%.
What player count does Brutal Island - [Main] carry?
0 of 40 slots are filled on Brutal Island - [Main] right now. Check: players over seven days. Average 0, peak 3. Check: 48-hour peak. 01:00 UTC, 2 players on average.
Server
What location is Brutal Island - [Main] hosted in?
Reading: location. The NA tag puts Brutal Island - [Main] in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 73.72.184.35:28015.
What Rust version is Brutal Island - [Main] on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Brutal Island - [Main]. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Brutal Island - [Main] within range?
Over the last 48 hours the average was 7 server fps; the floor was 5. Peak entity count: 103,616. Buildings, deployables and all else included. Reading: 3,729 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is Brutal Island - [Main], and is it online now?
Brutal Island - [Main] reports online. Status: normal. By its reported uptime, the last restart was roughly 29 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Brutal Island - [Main] enforce, and what are its settings?
Reading the name gives no gather rate for Brutal Island - [Main]. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Carbon plugins are running. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Brutal Island - [Main]?
From seed 1533320502, the game generates the procedural map on Brutal Island - [Main]. Its size is 4,250. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How can you get onto Brutal Island - [Main]?
To join: start Rust, press F1 and type client.connect 73.72.184.35:28015. Or press Launch Rust here and Steam opens the game and connects you.
