RUST METRICSFlight deck · live data
Data live Servers11,628 Players37,815 Populated2,951 Fresh wipes 3 h103 Scan5 min
‹ All servers73.63.71.45:28015
Offline Full Queue Fresh wipe Wipe due No query

My Local Staging Server

Offline 73.63.71.45:28015 checked 23d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,801top 61%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does My Local Staging Server follow?

Its rhythm cannot be told from the wipes of My Local Staging Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 4 hours ago.

Lists and filters

Which tags does My Local Staging Server carry, and what do they mean?

These are the tags My Local Staging Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166655 (Build): Game build reading: 166655; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Local Staging Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Local Staging Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does My Local Staging Server hold among Rust servers?

Ranking for My Local Staging Server: #13,801 on seven-day player hours, top 61% of all ranked servers.

What is the population on My Local Staging Server?

Reading for My Local Staging Server: offline at this moment; last seen 23 days 2 hours ago.

Operator and location

What location is My Local Staging Server hosted in?

Reading: location. My Local Staging Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 73.63.71.45:28015.

What Rust version is My Local Staging Server on?

Version check: Rust network protocol 2634 and build 166655 on Windows, run by My Local Staging Server. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on My Local Staging Server, and is it online?

My Local Staging Server reports offline. The last reading came 23 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Settings and map

How is My Local Staging Server configured, and what rules are in force?

Reading the name gives no gather rate for My Local Staging Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on My Local Staging Server?

Check: map. Procedural, generated by the game, on My Local Staging Server.

Join

How do you connect to My Local Staging Server?

Check: join. Open Rust, press F1, then enter client.connect 73.63.71.45:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166655
Build Game build reading: 166655.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.