My Local Test Server
Offline 73.53.52.225:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 14:12 UTC38d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/250
- 177/200
- 18/250
- 14/250
- 16/100
- 87/200
Quick answers
from the figures on this pageReset cycle
What happens on My Local Test Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does My Local Test Server wipe?
To tell the rhythm of My Local Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 38 days 16 hours ago the current world was made.
Tags
How should you read the tags on My Local Test Server?
These are the tags My Local Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does My Local Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry My Local Test Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does My Local Test Server sit in the rankings?
Ranking for My Local Test Server: #14,563 on seven-day player hours, top 61% of all ranked servers.
What player count does My Local Test Server carry?
Reading for My Local Test Server: offline at this moment; last seen 30 days 12 hours ago.
Operator and location
Where does My Local Test Server sit?
No region tag on My Local Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 73.53.52.225:28015.
What Rust version is My Local Test Server on?
Rust network protocol 2633 and build 163794 on Windows is the build My Local Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is My Local Test Server, and is it online now?
Check: connection. My Local Test Server is offline at this moment. Last contact was 30 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Settings and map
What rules does My Local Test Server enforce, and what are its settings?
No gather rate appears in the name: My Local Test Server. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is My Local Test Server on?
Procedural map on My Local Test Server, made by the game's generator.
How to join
How can you get onto My Local Test Server?
To join: start Rust, press F1 and type client.connect 73.53.52.225:28015. Or press Launch Rust here and Steam opens the game and connects you.