RUST METRICSFlight deck · live data
Data live Servers11,611 Players33,784 Populated2,810 Fresh wipes 3 h69 Scan5 min
‹ All servers73.35.47.125:28035
Offline Full Queue Fresh wipe Wipe due No query

Staging Server

Offline 73.35.47.125:28035 checked 28d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,674top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Staging Server follow?

Its rhythm cannot be told from the wipes of Staging Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 28 days 4 hours ago.

Tags

How should you read the tags on Staging Server?

Tags published by Staging Server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166448 (Build): The server runs game build 166448; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Staging Server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Staging Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Staging Server hold among Rust servers?

Player hours over seven days put Staging Server at #16,674, in the top 70% of all ranked servers.

How full does Staging Server get?

Staging Server is not responding; status offline, last seen 28 days 3 hours ago.

Operator and location

What location is Staging Server hosted in?

No region comes from Staging Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 73.35.47.125:28035.

What Rust version is Staging Server on?

Version check: Rust network protocol 2634 and build 166448 on Windows, run by Staging Server. Matching protocol is required to join. Let Steam update your game.

Is Staging Server up, and how often does it stay up?

Staging Server reports offline. The last reading came 28 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Map and rules

What rules does Staging Server enforce, and what are its settings?

Reading the name gives no gather rate for Staging Server. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is Staging Server on?

Procedural map on Staging Server, made by the game's generator.

Connection

How do you connect to Staging Server?

Check: join. Open Rust, press F1, then enter client.connect 73.35.47.125:28035. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs166448,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp1
Max players 1 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166448
Build The server runs game build 166448.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.