RUST METRICSFlight deck · live data
Data live Servers11,842 Players74,292 Populated3,699 Fresh wipes 3 h224 Scan5 min
‹ All servers73.242.193.162:28015
Offline Full Queue Fresh wipe Wipe due No query

Kevin's Private Rust

Offline 73.242.193.162:28015 checked 27d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,828top 60%
Last wipe41d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:04 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on Kevin's Private Rust?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does Kevin's Private Rust wipe, and when?

Its rhythm cannot be told from the wipes of Kevin's Private Rust on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 41 days 16 hours ago.

Tags

Which tags does Kevin's Private Rust carry, and what do they mean?

These are the tags Kevin's Private Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Kevin's Private Rust appear in Rust Metrics lists and filters?

On Rust Metrics, Kevin's Private Rust sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Kevin's Private Rust hold among Rust servers?

Player hours over seven days put Kevin's Private Rust at #13,828, in the top 60% of all ranked servers.

What is the population on Kevin's Private Rust?

Status for Kevin's Private Rust: offline. Last seen 27 days 12 hours ago.

Server

Which location does Kevin's Private Rust run from?

No region tag on Kevin's Private Rust. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 73.242.193.162:28015.

What Rust version is Kevin's Private Rust on?

Rust network protocol 2634 and build 166494 on Windows is the build Kevin's Private Rust runs. To get in, your game needs the same protocol; Steam applies the update.

Is Kevin's Private Rust up, and how often does it stay up?

Reading: offline. Kevin's Private Rust last answered 27 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.

Rules and settings

What settings and rules apply on Kevin's Private Rust?

Reading the name gives no gather rate for Kevin's Private Rust. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Kevin's Private Rust?

Procedural map on Kevin's Private Rust, made by the game's generator.

How to join

How do you connect to Kevin's Private Rust?

Press F1 in Rust and enter client.connect 73.242.193.162:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166494
Build The server runs game build 166494.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.