RUST METRICSFlight deck · live data
Data live Servers11,614 Players43,674 Populated2,969 Fresh wipes 3 h135 Scan5 min
‹ All servers73.127.59.246:28015
Offline Full Queue Fresh wipe Wipe due No query

Private Duo - Tailscale

Offline 73.127.59.246:28015 checked 18d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.8 1.5 2.2 3 PAX 3 /3

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#11,035top 50%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct12 Oct15 Oct18 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Private Duo - Tailscale follow?

To tell the rhythm of Private Duo - Tailscale, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 3 hours ago.

Lists and filters

Which tags does Private Duo - Tailscale carry, and what do they mean?

Tags published by Private Duo - Tailscale, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptsw (Networking): 'sw' is the network layer in use; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Private Duo - Tailscale?

Rust Metrics lists featuring Private Duo - Tailscale: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Private Duo - Tailscale hold among Rust servers?

Ranking for Private Duo - Tailscale: #11,035 on seven-day player hours, top 50% of all ranked servers.

How full does Private Duo - Tailscale get?

Private Duo - Tailscale is not responding; status offline, last seen 18 days 10 hours ago.

Operator and location

Where does Private Duo - Tailscale sit?

Reading: location. Private Duo - Tailscale gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 73.127.59.246:28015.

What Rust version is Private Duo - Tailscale on?

Rust network protocol 2634 and build 166652 on Windows is the build Private Duo - Tailscale runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Private Duo - Tailscale up, and how often does it stay up?

Check: connection. Private Duo - Tailscale is offline at this moment. Last contact was 18 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Private Duo - Tailscale?

Check: gather rate. The name Private Duo - Tailscale does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is Private Duo - Tailscale on?

Size 3,000 and seed 177013: the game generates the procedural map on Private Duo - Tailscale from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How can you get onto Private Duo - Tailscale?

Check: join. Open Rust, press F1, then enter client.connect 73.127.59.246:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp3,ptsw,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp3
Max players 3 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptsw
Networking 'sw' is the network layer in use.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.