ITM
Offline 72.62.89.216:28015 checked 10d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 248/275
- 21/250
- 16/250
- 170/200
- 64/200
- 37/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does ITM follow?
Its rhythm cannot be told from the wipes of ITM on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 18 hours ago the current world was made.
Tags
How should you read the tags on ITM?
These are the tags ITM publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ITM?
These Rust Metrics lists carry ITM: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does ITM sit in the rankings?
Ranking for ITM: #15,330 on seven-day player hours, top 70% of all ranked servers.
What player count does ITM carry?
Status for ITM: offline. Last seen 10 days 5 hours ago.
Server
What location is ITM hosted in?
No region tag on ITM. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 72.62.89.216:28015.
What Rust version is ITM on?
Reading: ITM, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
What is the uptime on ITM, and is it online?
ITM reports offline. The last reading came 10 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Map and rules
How is ITM configured, and what rules are in force?
Reading the name gives no gather rate for ITM. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on ITM?
Check: map. Procedural, size 3,000, seed 6738, generated by the game on ITM. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto ITM?
Press F1 in Rust and enter client.connect 72.62.89.216:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.