RUST METRICSFlight deck · live data
Data live Servers11,840 Players88,651 Populated4,028 Fresh wipes 3 h177 Scan5 min
‹ All servers72.61.198.188:28015
Online Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Online 72.61.198.188:28015 checked 8m ago

COM 1 · connect

Server instruments

last reading Wed 15:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 2 SERVER FPS

Server fps

48 h low 1 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 109,107 ×1000

Entities

48 h range 108,762–111,423 · memory 4,589 MB
1239 ET SINCE RESTART 10D 18H

Uptime

10 days 18 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,452top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory4,589MBat the last reading
REC 1

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

REC 2

Server performance

0510152017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does My Rust server | Powered by AMP wipe?

Its rhythm cannot be told from the wipes of My Rust server | Powered by AMP on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 19 hours ago.

Tags

Which tags does My Rust server | Powered by AMP carry, and what do they mean?

These are the tags My Rust server | Powered by AMP publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show My Rust server | Powered by AMP?

Rust Metrics lists featuring My Rust server | Powered by AMP: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does My Rust server | Powered by AMP hold among Rust servers?

Ranking for My Rust server | Powered by AMP: #15,452 on seven-day player hours, top 69% of all ranked servers.

What player count does My Rust server | Powered by AMP carry?

Current headcount on My Rust server | Powered by AMP: 0 players, 100 slots available. Seven-day reading: 0 players on average.

Server

What location is My Rust server | Powered by AMP hosted in?

Reading: location. My Rust server | Powered by AMP gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 72.61.198.188:28015.

What Rust version is My Rust server | Powered by AMP on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by My Rust server | Powered by AMP. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for My Rust server | Powered by AMP?

Reading: 6 server fps on average across the last 48 hours. It never dropped below 1. Reading: 111,423 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 4,721 MB. Expect lag when fps falls and entities climb.

What is the uptime on My Rust server | Powered by AMP, and is it online?

My Rust server | Powered by AMP reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 10 days 18 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.

Map and rules

How is My Rust server | Powered by AMP configured, and what rules are in force?

Reading the name gives no gather rate for My Rust server | Powered by AMP. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

What map is My Rust server | Powered by AMP on?

From seed 6738, the game generates the procedural map on My Rust server | Powered by AMP. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join My Rust server | Powered by AMP?

To join: start Rust, press F1 and type client.connect 72.61.198.188:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.