RUST METRICSFlight deck · live data
Data live Servers11,713 Players47,275 Populated3,205 Fresh wipes 3 h100 Scan5 min
‹ All servers72.241.102.21:28015
Online Full Queue Fresh wipe Wipe due No query

Sunnys 2x Main)Fps+max team limit 6

Online 72.241.102.21:28015 checked 11m ago

2x biweekly wipes vanilla
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 62 125 188 250 PAX 0 /250

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 236 SERVER FPS

Server fps

48 h low 236 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 23,975 ×1000

Entities

48 h range 23,975–23,975 · memory 1,023 MB
1239 ET SINCE RESTART 00:44

Uptime

0 h 44 min since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe2h agobiweekly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Memory1,023MBat the last reading
REC 1

Players

AveragePeakWipe
0123422:0023:00Wiped Wed 28 Oct, 22:19 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep3 Oct6 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap2.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 18hFW
  2. WPT 2Wed 11 Nov, 22:19 UTC13d 21h
  3. WPT 3Wed 25 Nov, 22:19 UTC27d 21h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 18hFW
  5. WPT 5Wed 9 Dec, 22:19 UTC41d 21h

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:19 UTC2h ago – – running 0
Thu 1 Oct, 22:44 UTC FW27d ago 0 – – 0
Tue 29 Sep, 21:01 UTC29d ago 2 held half 2.1 days 0
Mon 28 Sep, 21:13 UTC30d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Sunnys 2x Main)Fps+max team limit 6 when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

What wipe timing does Sunnys 2x Main)Fps+max team limit 6 follow?

The prediction follows its tag, because too few of Sunnys 2x Main)Fps+max team limit 6's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 2 hours ago. The tags carry an every-two-weeks wipe schedule.

Tag meanings

Which tags does Sunnys 2x Main)Fps+max team limit 6 carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp250 (Max players): Slots: 250; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights from Sunnys 2x Main)Fps+max team limit 6. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Sunnys 2x Main)Fps+max team limit 6 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Sunnys 2x Main)Fps+max team limit 6: 2x Rust servers, checked live, Rust battlefield servers: check the readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b, Vanilla ^v and Battlefield ^i; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 2x.

Population

What position does Sunnys 2x Main)Fps+max team limit 6 hold among Rust servers?

Ranking for Sunnys 2x Main)Fps+max team limit 6: #15,349 on seven-day player hours, top 69% of all ranked servers.

What is the population on Sunnys 2x Main)Fps+max team limit 6?

Current headcount on Sunnys 2x Main)Fps+max team limit 6: 0 players, 250 slots available. A seven-day average of 0 players is the reading.

Server details

What location is Sunnys 2x Main)Fps+max team limit 6 hosted in?

No region comes from Sunnys 2x Main)Fps+max team limit 6. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 72.241.102.21:28015.

What Rust version is Sunnys 2x Main)Fps+max team limit 6 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Sunnys 2x Main)Fps+max team limit 6. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Sunnys 2x Main)Fps+max team limit 6?

Over the last 48 hours the average was 236 server fps; the floor was 236. Reading: 23,975 entities at the highest. That covers buildings, deployables and everything else. Reading: 1,023 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

Is Sunnys 2x Main)Fps+max team limit 6 up, and how often does it stay up?

Check: connection. Sunnys 2x Main)Fps+max team limit 6 is online at this moment. Reading: uptime. About 44 minutes ago it restarted, on its own count. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 24 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on Sunnys 2x Main)Fps+max team limit 6?

Gather rate check: 2x. That comes from the name Sunnys 2x Main)Fps+max team limit 6. The group cap is 8 players, which is the default in the game. Mode check gives battlefield; high rates and kits for fast PvP. The server browser lists it under Community. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.

What map is Sunnys 2x Main)Fps+max team limit 6 on?

Size 2,500 and seed 716785090: the game generates the procedural map on Sunnys 2x Main)Fps+max team limit 6 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to Sunnys 2x Main)Fps+max team limit 6?

Press F1 in Rust and enter client.connect 72.241.102.21:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^b,^v,^i,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp250
Max players Slots: 250.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla Unmodified from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^i
Battlefield Check: mode. Battlefield, with kits and high rates for quick fights.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.