SIPLAB-Rust-fixed
Offline 72.225.139.233:11300 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 539/525
- 407/450
- 52/250
- 47/250
- 62/100
- 171/200
Quick answers
from the figures on this pageWipe timing
How often does SIPLAB-Rust-fixed wipe, and when?
To tell the rhythm of SIPLAB-Rust-fixed, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 14 days 22 hours ago.
Lists and filters
Which tags does SIPLAB-Rust-fixed carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from SIPLAB-Rust-fixed. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does SIPLAB-Rust-fixed appear in Rust Metrics lists and filters?
These Rust Metrics lists carry SIPLAB-Rust-fixed: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does SIPLAB-Rust-fixed hold among Rust servers?
Player hours over seven days put SIPLAB-Rust-fixed at #15,236, in the top 70% of all ranked servers.
What player count does SIPLAB-Rust-fixed carry?
Reading for SIPLAB-Rust-fixed: offline at this moment; last seen 14 days 22 hours ago.
Server
Where does SIPLAB-Rust-fixed sit?
Reading: location. SIPLAB-Rust-fixed gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 72.225.139.233:11300.
What Rust version is SIPLAB-Rust-fixed on?
Reading: SIPLAB-Rust-fixed, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is SIPLAB-Rust-fixed, and is it online now?
SIPLAB-Rust-fixed reports offline. The last reading came 14 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 October 2026.
Settings and map
What rules does SIPLAB-Rust-fixed enforce, and what are its settings?
No gather rate appears in the name: SIPLAB-Rust-fixed. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
What map is SIPLAB-Rust-fixed on?
Check: map. Procedural, generated by the game, on SIPLAB-Rust-fixed.
Connection
What do you do to join SIPLAB-Rust-fixed?
To join: start Rust, press F1 and type client.connect 72.225.139.233:11300. Or press Launch Rust here and Steam opens the game and connects you.