RUST METRICSFlight deck · live data
Data live Servers11,776 Players67,745 Populated3,535 Fresh wipes 3 h197 Scan5 min
‹ All servers72.225.139.233:11300
Offline Full Queue Fresh wipe Wipe due No query

SIPLAB-Rust-fixed

Offline 72.225.139.233:11300 checked 14d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,236top 70%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does SIPLAB-Rust-fixed wipe, and when?

To tell the rhythm of SIPLAB-Rust-fixed, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 14 days 22 hours ago.

Lists and filters

Which tags does SIPLAB-Rust-fixed carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from SIPLAB-Rust-fixed. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does SIPLAB-Rust-fixed appear in Rust Metrics lists and filters?

These Rust Metrics lists carry SIPLAB-Rust-fixed: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does SIPLAB-Rust-fixed hold among Rust servers?

Player hours over seven days put SIPLAB-Rust-fixed at #15,236, in the top 70% of all ranked servers.

What player count does SIPLAB-Rust-fixed carry?

Reading for SIPLAB-Rust-fixed: offline at this moment; last seen 14 days 22 hours ago.

Server

Where does SIPLAB-Rust-fixed sit?

Reading: location. SIPLAB-Rust-fixed gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 72.225.139.233:11300.

What Rust version is SIPLAB-Rust-fixed on?

Reading: SIPLAB-Rust-fixed, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.

How reliable is SIPLAB-Rust-fixed, and is it online now?

SIPLAB-Rust-fixed reports offline. The last reading came 14 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 October 2026.

Settings and map

What rules does SIPLAB-Rust-fixed enforce, and what are its settings?

No gather rate appears in the name: SIPLAB-Rust-fixed. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is SIPLAB-Rust-fixed on?

Check: map. Procedural, generated by the game, on SIPLAB-Rust-fixed.

Connection

What do you do to join SIPLAB-Rust-fixed?

To join: start Rust, press F1 and type client.connect 72.225.139.233:11300. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.