RUST METRICSFlight deck · live data
Data live Servers11,743 Players54,666 Populated3,375 Fresh wipes 3 h133 Scan5 min
‹ All servers72.208.25.169:28085
Offline Full Queue Fresh wipe Wipe due No query

Sechs-Felder-Inseltraining

Offline 72.208.25.169:28085 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#6,826top 31%
Last wipe10d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct14 Oct18 Oct21 Oct25 Oct28 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.6 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 18 OctFri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 04:01 UTC10d ago 1 – running 0
Fri 16 Oct, 17:57 UTC12d ago 1 – 1.4 days 0
Tue 13 Oct, 20:03 UTC15d ago 1 held half 2.9 days 0
Sun 11 Oct, 06:11 UTC17d ago 0 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Sechs-Felder-Inseltraining?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does Sechs-Felder-Inseltraining wipe?

No next wipe can be predicted for Sechs-Felder-Inseltraining, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 19 hours ago the current world was made.

Lists and filters

How should you read the tags on Sechs-Felder-Inseltraining?

These are the tags Sechs-Felder-Inseltraining publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Sechs-Felder-Inseltraining appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Sechs-Felder-Inseltraining: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does Sechs-Felder-Inseltraining hold among Rust servers?

Ranking for Sechs-Felder-Inseltraining: #6,826 on seven-day player hours, top 31% of all ranked servers.

How full does Sechs-Felder-Inseltraining get?

Sechs-Felder-Inseltraining is not responding; status offline, last seen 6 days 5 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

Which location does Sechs-Felder-Inseltraining run from?

No region tag on Sechs-Felder-Inseltraining. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 72.208.25.169:28085.

What Rust version is Sechs-Felder-Inseltraining on?

Version check: Rust network protocol 2634 and build 167584 on Windows, run by Sechs-Felder-Inseltraining. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Sechs-Felder-Inseltraining, and is it online?

Reading: offline. Sechs-Felder-Inseltraining last answered 6 days 5 hours ago. Reading: 26% uptime over the last 7 full days. It was up 43 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.

Settings and map

How is Sechs-Felder-Inseltraining configured, and what rules are in force?

Check: gather rate. The name Sechs-Felder-Inseltraining does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Join

What do you do to join Sechs-Felder-Inseltraining?

Check: join. Open Rust, press F1, then enter client.connect 72.208.25.169:28085. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build The server runs game build 167584.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.