LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER
Offline 72.178.40.244:29015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 27 Sep, 20:31 UTC30d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 234/250
- 14/250
- 17/250
- 142/200
- 46/200
- 40/100
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER wipe, and when?
To tell the rhythm of LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 30 days 8 hours ago.
Lists and filters
How should you read the tags on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
These are the tags LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sit in the rankings?
Ranking for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER: #16,943 on seven-day player hours, top 71% of all ranked servers.
What is the population on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
Reading for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER: offline at this moment; last seen 30 days 8 hours ago.
Operator and location
Where does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER sit?
No region tag on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 72.178.40.244:29015.
What Rust version is LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER on?
Rust network protocol 2633 and build 165217 on Linux is the build LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER, and is it online?
Check: connection. LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER is offline at this moment. Last contact was 30 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Settings and map
What rules does LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER enforce, and what are its settings?
No gather rate appears in the name: LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
The game generates a procedural map for LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER.
Connection
What do you do to join LOCAL AUTOMATION TEST - NOT A PUBLIC SERVER?
Check: join. Open Rust, press F1, then enter client.connect 72.178.40.244:29015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.