RUST METRICSFlight deck · live data
Data live Servers11,757 Players61,690 Populated3,500 Fresh wipes 3 h132 Scan5 min
‹ All servers72.11.42.148:28015
Offline Full Queue Fresh wipe Wipe due No query

WindowsGSM - Server #1

Offline 72.11.42.148:28015 checked 12d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,493top 62%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does WindowsGSM - Server #1 wipe, and when?

To tell the rhythm of WindowsGSM - Server #1, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 15 hours ago.

Tags

Which tags does WindowsGSM - Server #1 carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from WindowsGSM - Server #1. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does WindowsGSM - Server #1 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry WindowsGSM - Server #1: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does WindowsGSM - Server #1 hold among Rust servers?

Ranking for WindowsGSM - Server #1: #13,493 on seven-day player hours, top 62% of all ranked servers.

What is the population on WindowsGSM - Server #1?

Status for WindowsGSM - Server #1: offline. Last seen 12 days 12 hours ago.

Operator and location

Where does WindowsGSM - Server #1 sit?

No region comes from WindowsGSM - Server #1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 72.11.42.148:28015.

What Rust version is WindowsGSM - Server #1 on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by WindowsGSM - Server #1. To get in, your game needs the same protocol; Steam applies the update.

Is WindowsGSM - Server #1 up, and how often does it stay up?

Check: connection. WindowsGSM - Server #1 is offline at this moment. Last contact was 12 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 October 2026.

Map and rules

What rules does WindowsGSM - Server #1 enforce, and what are its settings?

Check: gather rate. The name WindowsGSM - Server #1 does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is WindowsGSM - Server #1 on?

The game generates a procedural map for WindowsGSM - Server #1.

Connection

What do you do to join WindowsGSM - Server #1?

Check: join. Open Rust, press F1, then enter client.connect 72.11.42.148:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.