RUST METRICSFlight deck · live data
Data live Servers11,611 Players33,784 Populated2,810 Fresh wipes 3 h69 Scan5 min
‹ All servers72.0.44.20:28025
Online Full Queue Fresh wipe Wipe due No query

testrust

Online 72.0.44.20:28025 checked 11m ago

COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 62 SERVER FPS

Server fps

48 h low 32 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 64,151 ×1000

Entities

48 h range 62,096–64,462 · memory 2,860 MB
1239 ET SINCE RESTART 6D 16H

Uptime

6 days 16 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,341top 69%
Last wipe84d agono schedule published
Next wipe–no wipe seen yet
Memory2,860MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does testrust wipe?

To tell the rhythm of testrust, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 84 days 8 hours ago.

Tags

Which tags does testrust carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2631 (Protocol): Match the game version: protocol 2631 is required; cs158240 (Build): Build 158240; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from testrust. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show testrust?

Rust Metrics lists featuring testrust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does testrust sit in the rankings?

Player hours over seven days put testrust at #15,341, in the top 69% of all ranked servers.

What player count does testrust carry?

0 of 50 slots are filled on testrust right now. Check: player average. 0 over the last seven days.

Operator and location

Which location does testrust run from?

No region tag on testrust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 72.0.44.20:28025.

What Rust version is testrust on?

Rust network protocol 2631 and build 158240 on Windows is the build testrust runs. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for testrust?

Reading: 54 server fps on average across the last 48 hours. It never dropped below 32. Check: entities. The peak was 64,462, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,222 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on testrust, and is it online?

Reading: online. testrust answers right now. Reading: uptime. About 6 days 16 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is testrust configured, and what rules are in force?

Reading the name gives no gather rate for testrust. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on testrust?

From seed 6738, the game generates the procedural map on testrust. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How can you get onto testrust?

To join: start Rust, press F1 and type client.connect 72.0.44.20:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2631
Protocol Match the game version: protocol 2631 is required.
cs158240
Build Build 158240.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.