RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h0 Scan5 min
‹ All servers71.193.134.10:28015
Offline Full Queue Fresh wipe Wipe due No query

Rust Decoder Test - Private LAN

Offline 71.193.134.10:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,323top 69%
Last wipe12d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Rust Decoder Test - Private LAN follow?

The rhythm of Rust Decoder Test - Private LAN's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 17 hours ago.

Tag meanings

Which tags does Rust Decoder Test - Private LAN carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Rust Decoder Test - Private LAN. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust Decoder Test - Private LAN?

Rust Metrics lists featuring Rust Decoder Test - Private LAN: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Rust Decoder Test - Private LAN sit in the rankings?

Ranking for Rust Decoder Test - Private LAN: #15,323 on seven-day player hours, top 69% of all ranked servers.

What player count does Rust Decoder Test - Private LAN carry?

Reading for Rust Decoder Test - Private LAN: offline at this moment; last seen 4 days 1 hours ago. A seven-day average of 0 players is the reading.

Operator and location

Which location does Rust Decoder Test - Private LAN run from?

Reading: location. Rust Decoder Test - Private LAN gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 71.193.134.10:28015.

What Rust version is Rust Decoder Test - Private LAN on?

Reading: Rust Decoder Test - Private LAN, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.

Is Rust Decoder Test - Private LAN up, and how often does it stay up?

Check: connection. Rust Decoder Test - Private LAN is offline at this moment. Last contact was 4 days 1 hours ago. Reading: 54% uptime over the last 7 full days. It was up 91 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Rust Decoder Test - Private LAN enforce, and what are its settings?

No gather rate appears in the name: Rust Decoder Test - Private LAN. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Rust Decoder Test - Private LAN?

Procedural map on Rust Decoder Test - Private LAN, made by the game's generator.

Connection

How do you connect to Rust Decoder Test - Private LAN?

Check: join. Open Rust, press F1, then enter client.connect 71.193.134.10:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players 4 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.