Rust Decoder Test - Private LAN
Offline 71.193.134.10:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Decoder Test - Private LAN follow?
The rhythm of Rust Decoder Test - Private LAN's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 17 hours ago.
Tag meanings
Which tags does Rust Decoder Test - Private LAN carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from Rust Decoder Test - Private LAN. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Decoder Test - Private LAN?
Rust Metrics lists featuring Rust Decoder Test - Private LAN: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Rust Decoder Test - Private LAN sit in the rankings?
Ranking for Rust Decoder Test - Private LAN: #15,323 on seven-day player hours, top 69% of all ranked servers.
What player count does Rust Decoder Test - Private LAN carry?
Reading for Rust Decoder Test - Private LAN: offline at this moment; last seen 4 days 1 hours ago. A seven-day average of 0 players is the reading.
Operator and location
Which location does Rust Decoder Test - Private LAN run from?
Reading: location. Rust Decoder Test - Private LAN gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 71.193.134.10:28015.
What Rust version is Rust Decoder Test - Private LAN on?
Reading: Rust Decoder Test - Private LAN, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
Is Rust Decoder Test - Private LAN up, and how often does it stay up?
Check: connection. Rust Decoder Test - Private LAN is offline at this moment. Last contact was 4 days 1 hours ago. Reading: 54% uptime over the last 7 full days. It was up 91 of 168 hours. Reading: first seen 16 October 2026, recorded by Rust Metrics.
Settings and map
What rules does Rust Decoder Test - Private LAN enforce, and what are its settings?
No gather rate appears in the name: Rust Decoder Test - Private LAN. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust Decoder Test - Private LAN?
Procedural map on Rust Decoder Test - Private LAN, made by the game's generator.
Connection
How do you connect to Rust Decoder Test - Private LAN?
Check: join. Open Rust, press F1, then enter client.connect 71.193.134.10:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.