RUST METRICSFlight deck · live data
Data live Servers11,749 Players74,551 Populated3,731 Fresh wipes 3 h139 Scan5 min
‹ All servers70.8.175.28:28015
Offline Full Queue Fresh wipe Wipe due No query

Wardaddy's Rust

Offline 70.8.175.28:28015 checked 9h ago

COM 1 · connect

Server instruments

last reading Wed 03:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 130 SERVER FPS

Server fps

48 h low 114 · below 20 is lag, below 10 is bad
0 100 200 300 400 ENT 205,935 ×1000

Entities

48 h range 204,429–208,297 · memory 3,905 MB
1239 ET SINCE RESTART 1D 14H

Uptime

1 days 14 hours since its last restart, at the last reading
7-day average0peak 1
Rank#6,242top 28%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Memory3,905MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75114:0021:0005:0012:0020:0003:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020014:0021:0005:0012:0020:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does Wardaddy's Rust wipe, and when?

The rhythm of Wardaddy's Rust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 15 days 14 hours ago.

Tag meanings

How should you read the tags on Wardaddy's Rust?

Tags published by Wardaddy's Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Wardaddy's Rust?

On Rust Metrics, Wardaddy's Rust sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Wardaddy's Rust sit in the rankings?

Player hours over seven days put Wardaddy's Rust at #6,242, in the top 28% of all ranked servers.

What player count does Wardaddy's Rust carry?

Wardaddy's Rust is not responding; status offline, last seen 9 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.

Operator and location

Which location does Wardaddy's Rust run from?

No region tag on Wardaddy's Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 70.8.175.28:28015.

What Rust version is Wardaddy's Rust on?

Reading: Wardaddy's Rust, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does Wardaddy's Rust perform?

Over the last 48 hours the average was 133 server fps; the floor was 114. Peak entity count: 208,297. Buildings, deployables and all else included. Memory peak: 4,504 MB. What players call lag comes from low fps and an entity count on the rise.

Is Wardaddy's Rust up, and how often does it stay up?

Wardaddy's Rust reports offline. The last reading came 9 hours ago. Reading: uptime. About 38 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 12 October 2026.

Settings and map

What settings and rules apply on Wardaddy's Rust?

Reading the name gives no gather rate for Wardaddy's Rust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Wardaddy's Rust on?

From seed 1337, the game generates the procedural map on Wardaddy's Rust. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to Wardaddy's Rust?

Press F1 in Rust and enter client.connect 70.8.175.28:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.