Rust
Offline 70.40.117.67:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 501/575
- 309/400
- 41/250
- 36/250
- 85/150
- 109/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust follow?
The rhythm of Rust's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 32 days 9 hours ago the current world was made.
Tag meanings
Which tags does Rust carry, and what do they mean?
Tags published by Rust, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust?
Rust Metrics lists featuring Rust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Rust sit in the rankings?
Player hours over seven days put Rust at #14,544, in the top 61% of all ranked servers.
What player count does Rust carry?
Reading for Rust: offline at this moment; last seen 30 days 19 hours ago.
Server
What location is Rust hosted in?
No region comes from Rust. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 70.40.117.67:28015.
What Rust version is Rust on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Rust. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rust, and is it online now?
Rust reports offline. The last reading came 30 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 27 September 2026.
Rules and settings
How is Rust configured, and what rules are in force?
Reading the name gives no gather rate for Rust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Rust?
The game generates a procedural map for Rust.
Connection
How can you get onto Rust?
To join: start Rust, press F1 and type client.connect 70.40.117.67:28015. Or press Launch Rust here and Steam opens the game and connects you.