RUST METRICSFlight deck · live data
Data live Servers11,749 Players55,156 Populated3,381 Fresh wipes 3 h134 Scan5 min
‹ All servers70.34.213.45:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Unity 6 Test

Offline 70.34.213.45:28015 checked 41d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,485no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Local Unity 6 Test follow?

To tell the rhythm of Local Unity 6 Test, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 41 days 20 hours ago the current world was made.

Tags

Which tags does Local Unity 6 Test carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Local Unity 6 Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Local Unity 6 Test appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Local Unity 6 Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Local Unity 6 Test sit in the rankings?

Ranking for Local Unity 6 Test: #15,485 on seven-day player hours, top – of all ranked servers.

What is the population on Local Unity 6 Test?

Status for Local Unity 6 Test: offline. Last seen 41 days 15 hours ago.

Operator and location

Which location does Local Unity 6 Test run from?

Reading: location. Local Unity 6 Test gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 70.34.213.45:28015.

What Rust version is Local Unity 6 Test on?

Rust network protocol 2633 and build 163794 on Windows is the build Local Unity 6 Test runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Local Unity 6 Test, and is it online?

Local Unity 6 Test reports offline. The last reading came 41 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Rules and settings

How is Local Unity 6 Test configured, and what rules are in force?

Check: gather rate. The name Local Unity 6 Test does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

What map is Local Unity 6 Test on?

Check: map. Procedural, generated by the game, on Local Unity 6 Test.

Connection

What do you do to join Local Unity 6 Test?

Check: join. Open Rust, press F1, then enter client.connect 70.34.213.45:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players Slots: 2.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.