RUST METRICSFlight deck · live data
Data live Servers11,841 Players73,926 Populated3,704 Fresh wipes 3 h221 Scan5 min
‹ All servers70.27.163.167:28015
Offline Full Queue Fresh wipe Wipe due No query

14 PK TEST SERVER

Offline 70.27.163.167:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,841top 72%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does 14 PK TEST SERVER wipe?

The rhythm of 14 PK TEST SERVER's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 22 days 6 hours ago.

Lists and filters

How should you read the tags on 14 PK TEST SERVER?

These are the tags 14 PK TEST SERVER publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show 14 PK TEST SERVER?

These Rust Metrics lists carry 14 PK TEST SERVER: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does 14 PK TEST SERVER hold among Rust servers?

Player hours over seven days put 14 PK TEST SERVER at #15,841, in the top 72% of all ranked servers.

What player count does 14 PK TEST SERVER carry?

Status for 14 PK TEST SERVER: offline. Last seen 20 days ago.

Server

Which location does 14 PK TEST SERVER run from?

Reading: location. 14 PK TEST SERVER gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 70.27.163.167:28015.

What Rust version is 14 PK TEST SERVER on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by 14 PK TEST SERVER. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on 14 PK TEST SERVER, and is it online?

14 PK TEST SERVER reports offline. The last reading came 20 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 7 October 2026, recorded by Rust Metrics.

Settings and map

What rules does 14 PK TEST SERVER enforce, and what are its settings?

No gather rate appears in the name: 14 PK TEST SERVER. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is 14 PK TEST SERVER on?

Procedural map on 14 PK TEST SERVER, made by the game's generator.

Join

How can you get onto 14 PK TEST SERVER?

To join: start Rust, press F1 and type client.connect 70.27.163.167:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.