Test
Offline 70.234.248.149:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 20:54 UTC23d ago | 1 | – | running | 1 |
| Wed 30 Sep, 21:39 UTC28d ago | 1 | – | 5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 246/275
- 175/200
- 32/250
- 17/250
- 41/100
- 53/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Test?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 1 hours.
How often does Test wipe, and when?
The rhythm of Test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 23 days 3 hours ago the current world was made.
Tags
Which tags does Test carry, and what do they mean?
Tags published by Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Test hold among Rust servers?
Player hours over seven days put Test at #13,470, in the top 61% of all ranked servers.
What is the population on Test?
Reading for Test: offline at this moment; last seen 16 days 22 hours ago.
Operator and location
Where does Test sit?
No region comes from Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 70.234.248.149:28015.
What Rust version is Test on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by Test. Matching protocol is required to join. Let Steam update your game.
How reliable is Test, and is it online now?
Check: connection. Test is offline at this moment. Last contact was 16 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.
Map and rules
What rules does Test enforce, and what are its settings?
Reading the name gives no gather rate for Test. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Join
How can you get onto Test?
Press F1 in Rust and enter client.connect 70.234.248.149:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.