RUST METRICSFlight deck · live data
Data live Servers11,799 Players79,295 Populated3,786 Fresh wipes 3 h103 Scan5 min
‹ All servers69.41.181.95:25660
Offline Full Queue Fresh wipe Wipe due No query

My Apex Rust Server

Offline 69.41.181.95:25660 checked 13h ago

COM 1 · connect

Server instruments

last reading Wed 06:00 UTC
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 24 SERVER FPS

Server fps

48 h low 20 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 114,999 ×1000

Entities

48 h range 110,359–115,341 · memory 2,813 MB
1239 ET SINCE RESTART 17:36

Uptime

17 h 36 min since its last restart, at the last reading
7-day average0peak –
Rank#15,323top 69%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory2,813MBat the last reading
REC 1

Players

AveragePeak
0123421:0004:0010:0017:0023:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020021:0004:0010:0017:0023:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:34 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on My Apex Rust Server when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does My Apex Rust Server follow?

The rhythm of My Apex Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 8 hours ago the current world was made.

Lists and filters

Which tags does My Apex Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from My Apex Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does My Apex Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, My Apex Rust Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does My Apex Rust Server sit in the rankings?

Player hours over seven days put My Apex Rust Server at #15,323, in the top 69% of all ranked servers.

What player count does My Apex Rust Server carry?

My Apex Rust Server is not responding; status offline, last seen 13 hours ago. Check: player average. 0 over the last seven days.

Server

Which location does My Apex Rust Server run from?

Reading: location. My Apex Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 69.41.181.95:25660.

What Rust version is My Apex Rust Server on?

Reading: My Apex Rust Server, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How does My Apex Rust Server perform?

Reading: 99 server fps on average across the last 48 hours. It never dropped below 20. Reading: 115,341 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,775 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is My Apex Rust Server, and is it online now?

Reading: offline. My Apex Rust Server last answered 13 hours ago. Check: restart. The uptime it reports puts the last restart about 17 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is My Apex Rust Server configured, and what rules are in force?

Reading the name gives no gather rate for My Apex Rust Server. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on My Apex Rust Server?

Size 4,500 and seed 2022: the game generates the procedural map on My Apex Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join My Apex Rust Server?

To join: start Rust, press F1 and type client.connect 69.41.181.95:25660. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.