Local Dev Server
Offline 69.250.66.224:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 18:12 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 361/400
- 336/350
- 38/250
- 32/250
- 48/100
- 175/200
Quick answers
from the figures on this pageReset cycle
What happens on Local Dev Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does Local Dev Server wipe, and when?
Its rhythm cannot be told from the wipes of Local Dev Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 15 hours ago the current world was made.
Tags
How should you read the tags on Local Dev Server?
These are the tags Local Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166655 (Build): Build 166655; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Dev Server?
Rust Metrics lists featuring Local Dev Server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Local Dev Server hold among Rust servers?
Player hours over seven days put Local Dev Server at #15,106, in the top 70% of all ranked servers.
What player count does Local Dev Server carry?
Status for Local Dev Server: offline. Last seen 12 days 15 hours ago.
Server
Which location does Local Dev Server run from?
Reading: location. Local Dev Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 69.250.66.224:28015.
What Rust version is Local Dev Server on?
Reading: Local Dev Server, Rust network protocol 2634 and build 166655, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Local Dev Server up, and how often does it stay up?
Check: connection. Local Dev Server is offline at this moment. Last contact was 12 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 21 September 2026.
Map and rules
How is Local Dev Server configured, and what rules are in force?
Reading the name gives no gather rate for Local Dev Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
What map is Local Dev Server on?
Procedural map on Local Dev Server, made by the game's generator.
How to join
What do you do to join Local Dev Server?
To join: start Rust, press F1 and type client.connect 69.250.66.224:28015. Or press Launch Rust here and Steam opens the game and connects you.