RUST METRICSFlight deck · live data
Data live Servers11,595 Players33,948 Populated2,868 Fresh wipes 3 h70 Scan5 min
‹ All servers68.93.5.80:28015
Offline Full Queue Fresh wipe Wipe due No query

We Be Jammin

Offline 68.93.5.80:28015 checked 19d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,836top 72%
Last wipe48d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep6 Oct11 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does We Be Jammin follow?

To tell the rhythm of We Be Jammin, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 48 days 22 hours ago.

Tag meanings

Which tags does We Be Jammin carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from We Be Jammin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does We Be Jammin appear in Rust Metrics lists and filters?

These Rust Metrics lists carry We Be Jammin: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does We Be Jammin sit in the rankings?

Ranking for We Be Jammin: #15,836 on seven-day player hours, top 72% of all ranked servers.

How full does We Be Jammin get?

We Be Jammin is not responding; status offline, last seen 19 days 2 hours ago.

Server details

Which location does We Be Jammin run from?

No region comes from We Be Jammin. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 68.93.5.80:28015.

What Rust version is We Be Jammin on?

Reading: We Be Jammin, Rust network protocol 2633 and build 165217, Windows. Matching protocol is required to join. Let Steam update your game.

Is We Be Jammin up, and how often does it stay up?

We Be Jammin reports offline. The last reading came 19 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is We Be Jammin configured, and what rules are in force?

Reading the name gives no gather rate for We Be Jammin. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on We Be Jammin?

Size 4,500 and seed 1604877532: the game generates the procedural map on We Be Jammin from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to We Be Jammin?

Check: join. Open Rust, press F1, then enter client.connect 68.93.5.80:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build The server runs game build 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.