Cr4SH
Offline 68.33.203.40:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/250
- 148/200
- 15/250
- 15/250
- 19/100
- 69/200
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Cr4SH follow?
Its rhythm cannot be told from the wipes of Cr4SH on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 41 days 16 hours ago the current world was made.
Tags
Which tags does Cr4SH carry, and what do they mean?
Tags published by Cr4SH, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Cr4SH?
On Rust Metrics, Cr4SH sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does Cr4SH hold among Rust servers?
Ranking for Cr4SH: #15,484 on seven-day player hours, top – of all ranked servers.
What is the population on Cr4SH?
Cr4SH is not responding; status offline, last seen 41 days 12 hours ago.
Server details
What location is Cr4SH hosted in?
Reading: location. Cr4SH gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 68.33.203.40:28015.
What Rust version is Cr4SH on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by Cr4SH. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Cr4SH, and is it online?
Reading: offline. Cr4SH last answered 41 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 September 2026.
Rules and settings
How is Cr4SH configured, and what rules are in force?
Check: gather rate. The name Cr4SH does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on Cr4SH?
The game generates a procedural map for Cr4SH.
How to join
How can you get onto Cr4SH?
To join: start Rust, press F1 and type client.connect 68.33.203.40:28015. Or press Launch Rust here and Steam opens the game and connects you.