RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h74 Scan5 min
‹ All servers68.232.171.84:28016
Offline Full Queue Fresh wipe Wipe due No query

5/1|RustingAway 3X

Offline 68.232.171.84:28016 checked 26d ago

3x
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,921top 70%
Last wipe418d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep3 Oct6 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does 5/1|RustingAway 3X follow?

Its rhythm cannot be told from the wipes of 5/1|RustingAway 3X on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 418 days 10 hours ago.

Tag meanings

How should you read the tags on 5/1|RustingAway 3X?

Tags published by 5/1|RustingAway 3X, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2597 (Protocol): Protocol 2597: join only on the same game version; cs130036 (Build): Build 130036; ptrak (Networking): This is RakNet, Rust's usual network layer; $rca1 (Region code): ca1 is the region code on record. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 5/1|RustingAway 3X?

Rust Metrics lists featuring 5/1|RustingAway 3X: 3x Rust servers, checked live and Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Gather rate: 3x.

Player count

What position does 5/1|RustingAway 3X hold among Rust servers?

Player hours over seven days put 5/1|RustingAway 3X at #15,921, in the top 70% of all ranked servers.

How full does 5/1|RustingAway 3X get?

Reading for 5/1|RustingAway 3X: offline at this moment; last seen 26 days ago.

Operator and location

What location is 5/1|RustingAway 3X hosted in?

Reading: location. 5/1|RustingAway 3X gives no region, with region code ca1. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 68.232.171.84:28016.

What Rust version is 5/1|RustingAway 3X on?

Version check: Rust network protocol 2597 and build 130036 on Windows, run by 5/1|RustingAway 3X. Matching protocol is required to join. Let Steam update your game.

How reliable is 5/1|RustingAway 3X, and is it online now?

5/1|RustingAway 3X reports offline. The last reading came 26 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 23 September 2026.

Rules and settings

What settings and rules apply on 5/1|RustingAway 3X?

The name carries the rate: 3x gather on 5/1|RustingAway 3X. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on 5/1|RustingAway 3X?

Check: map. Procedural, size 4,500, seed 45, generated by the game on 5/1|RustingAway 3X. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Connection

What do you do to join 5/1|RustingAway 3X?

To join: start Rust, press F1 and type client.connect 68.232.171.84:28016. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rca1,v2597,gmrust,cs130036,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2597
Protocol Protocol 2597: join only on the same game version.
cs130036
Build Build 130036.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rca1
Region code ca1 is the region code on record.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.