Rust Reloaded
Offline 68.205.55.251:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 421/400
- 339/350
- 34/250
- 29/250
- 51/100
- 145/200
Quick answers
from the figures on this pageWipe timing
When does Rust Reloaded wipe?
To tell the rhythm of Rust Reloaded, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 42 days 20 hours ago the current world was made.
Tags
Which tags does Rust Reloaded carry, and what do they mean?
These are the tags Rust Reloaded publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Reloaded?
Rust Metrics lists featuring Rust Reloaded: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Rust Reloaded sit in the rankings?
Ranking for Rust Reloaded: #14,507 on seven-day player hours, top – of all ranked servers.
What is the population on Rust Reloaded?
Reading for Rust Reloaded: offline at this moment; last seen 42 days 19 hours ago.
Server
Where does Rust Reloaded sit?
No region comes from Rust Reloaded. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 68.205.55.251:28015.
What Rust version is Rust Reloaded on?
Rust network protocol 2633 and build 163794 on Windows is the build Rust Reloaded runs. Matching protocol is required to join. Let Steam update your game.
Is Rust Reloaded up, and how often does it stay up?
Reading: offline. Rust Reloaded last answered 42 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Rust Reloaded enforce, and what are its settings?
No gather rate appears in the name: Rust Reloaded. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Rust Reloaded on?
The game generates a procedural map for Rust Reloaded.
Join
How do you connect to Rust Reloaded?
To join: start Rust, press F1 and type client.connect 68.205.55.251:28015. Or press Launch Rust here and Steam opens the game and connects you.