Rust Reloaded
Offline 68.205.55.251:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 484/575
- 299/400
- 41/250
- 34/250
- 83/150
- 107/200
Quick answers
from the figures on this pageWipe timing
When does Rust Reloaded wipe?
To tell the rhythm of Rust Reloaded, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 42 days 3 hours ago.
Tags
Which tags does Rust Reloaded carry, and what do they mean?
Tags published by Rust Reloaded, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Rust Reloaded appear in Rust Metrics lists and filters?
On Rust Metrics, Rust Reloaded sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Rust Reloaded hold among Rust servers?
Ranking for Rust Reloaded: #13,361 on seven-day player hours, top – of all ranked servers.
How full does Rust Reloaded get?
Status for Rust Reloaded: offline. Last seen 42 days 2 hours ago.
Server
What location is Rust Reloaded hosted in?
No region comes from Rust Reloaded. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 68.205.55.251:28015.
What Rust version is Rust Reloaded on?
Reading: Rust Reloaded, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Rust Reloaded, and is it online now?
Reading: offline. Rust Reloaded last answered 42 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Rules and settings
What rules does Rust Reloaded enforce, and what are its settings?
Reading the name gives no gather rate for Rust Reloaded. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Rust Reloaded?
Check: map. Procedural, generated by the game, on Rust Reloaded.
How to join
How do you connect to Rust Reloaded?
To join: start Rust, press F1 and type client.connect 68.205.55.251:28015. Or press Launch Rust here and Steam opens the game and connects you.