RUST METRICSFlight deck · live data
Data live Servers11,856 Players86,772 Populated3,806 Fresh wipes 3 h363 Scan5 min
‹ All servers68.134.249.32:28015
Online Full Queue Fresh wipe Wipe due No query

SERG | US MAIN | 10/1

Online NA 68.134.249.32:28015 checked 8m ago

monthly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 13:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 134 SERVER FPS

Server fps

48 h low 88 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 86,109 ×1000

Entities

48 h range 83,734–86,215 · memory 3,514 MB
1239 ET SINCE RESTART 6D 15H

Uptime

6 days 15 hours since its last restart, at the last reading
7-day average0peak 1
Rank#14,268top 64% · #1437 in NA
Last wipe27d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Memory3,514MBat the last reading
REC 1

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence

usual gap2.1 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 3hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 3hFW

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 1 – running 0
Tue 29 Sep, 14:09 UTC30d ago 2 held half 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on SERG | US MAIN | 10/1 when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

How often does SERG | US MAIN | 10/1 wipe, and when?

The only wipe for SERG | US MAIN | 10/1 is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 21 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

Which tags does SERG | US MAIN | 10/1 carry, and what do they mean?

These are the tags SERG | US MAIN | 10/1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): It runs Oxide, also known as uMod; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does SERG | US MAIN | 10/1 appear in Rust Metrics lists and filters?

On Rust Metrics, SERG | US MAIN | 10/1 sits in these lists: Rust community servers: live readings, North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does SERG | US MAIN | 10/1 sit in the rankings?

Player hours over the last seven days put SERG | US MAIN | 10/1 at #14,268, #1,437 in North America, in the top 64% of all ranked servers.

What is the population on SERG | US MAIN | 10/1?

0 of 100 slots are filled on SERG | US MAIN | 10/1 right now. Check: players over seven days. Average 0, peak 1.

Server

What location is SERG | US MAIN | 10/1 hosted in?

Its NA tag places SERG | US MAIN | 10/1 in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 68.134.249.32:28015.

What Rust version is SERG | US MAIN | 10/1 on?

Reading: SERG | US MAIN | 10/1, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How does SERG | US MAIN | 10/1 perform?

Reading: 128 server fps on average across the last 48 hours. It never dropped below 88. Check: entities. The peak was 86,215, counting buildings, deployables and the rest of the world. Reading: 4,867 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is SERG | US MAIN | 10/1, and is it online now?

Reading: online. SERG | US MAIN | 10/1 answers right now. Check: restart. The uptime it reports puts the last restart about 6 days 15 hours ago. Reading: 87% uptime over the last 7 full days. It was up 146 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on SERG | US MAIN | 10/1?

No gather rate appears in the name: SERG | US MAIN | 10/1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Plugin count: Oxide. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is SERG | US MAIN | 10/1 on?

From seed 1650690241, the game generates the procedural map on SERG | US MAIN | 10/1. Its size is 4,050. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to SERG | US MAIN | 10/1?

Press F1 in Rust and enter client.connect 68.134.249.32:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.

Region

NA
North America North America is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.