RUST METRICSFlight deck · live data
Data live Servers11,614 Players32,078 Populated2,758 Fresh wipes 3 h69 Scan5 min
‹ All servers68.134.118.9:28015
Offline Full Queue Fresh wipe Wipe due No query

Test Server do not look

Offline 68.134.118.9:28015 checked 45d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,021no region published
Last wipe45d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Test Server do not look wipe?

To tell the rhythm of Test Server do not look, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 45 days 10 hours ago.

Lists and filters

How should you read the tags on Test Server do not look?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from Test Server do not look. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test Server do not look?

Rust Metrics lists featuring Test Server do not look: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Test Server do not look sit in the rankings?

Ranking for Test Server do not look: #13,021 on seven-day player hours, top – of all ranked servers.

What is the population on Test Server do not look?

Test Server do not look is not responding; status offline, last seen 45 days 8 hours ago.

Operator and location

What location is Test Server do not look hosted in?

Reading: location. Test Server do not look gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 68.134.118.9:28015.

What Rust version is Test Server do not look on?

Reading: Test Server do not look, Rust network protocol 2633 and build 163794, Windows. Matching protocol is required to join. Let Steam update your game.

How reliable is Test Server do not look, and is it online now?

Check: connection. Test Server do not look is offline at this moment. Last contact was 45 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does Test Server do not look enforce, and what are its settings?

No gather rate appears in the name: Test Server do not look. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Test Server do not look?

Check: map. Procedural, generated by the game, on Test Server do not look.

Connection

How do you connect to Test Server do not look?

Check: join. Open Rust, press F1, then enter client.connect 68.134.118.9:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Your game must run protocol 2633 to get in.
cs163794
Build Game build reading: 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.