RUST METRICSFlight deck · live data
Data live Servers11,847 Players83,714 Populated3,952 Fresh wipes 3 h169 Scan5 min
‹ All servers67.246.49.32:28015
Online Full Queue Fresh wipe Wipe due No query

RelayRidge

Online 67.246.49.32:28015 checked 11m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 0 /4

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#11,310top 51%
Last wipe171d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does RelayRidge follow?

The rhythm of RelayRidge's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 171 days 4 hours ago.

Lists and filters

How should you read the tags on RelayRidge?

These are the tags RelayRidge publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2625 (Protocol): Your game must run protocol 2625 to get in; cs151078 (Build): Game build reading: 151078; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus4 (Region code): us4 is the region code on record. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RelayRidge appear in Rust Metrics lists and filters?

On Rust Metrics, RelayRidge sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does RelayRidge sit in the rankings?

Player hours over seven days put RelayRidge at #11,310, in the top 51% of all ranked servers.

What is the population on RelayRidge?

0 of 4 slots are filled on RelayRidge right now. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

What location is RelayRidge hosted in?

No region comes from RelayRidge, and its region code is us4. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 67.246.49.32:28015.

What Rust version is RelayRidge on?

Version check: Rust network protocol 2625 and build 151078 on Windows, run by RelayRidge. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on RelayRidge, and is it online?

RelayRidge reports online. Status: normal. Uptime for the last 7 full days: 15 of 168 hours, or 9%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does RelayRidge enforce, and what are its settings?

No gather rate appears in the name: RelayRidge. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.

What map is RelayRidge on?

Procedural map on RelayRidge, made by the game's generator.

How to join

How do you connect to RelayRidge?

Press F1 in Rust and enter client.connect 67.246.49.32:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$rus4,v2625,gmrust,cs151078,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2625
Protocol Your game must run protocol 2625 to get in.
cs151078
Build Game build reading: 151078.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rus4
Region code us4 is the region code on record.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.