RelayRidge
Online 67.246.49.32:28015 checked 11m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 709/750
- 55/250
- 101/250
- 415/450
- 225/250
- 179/250
Quick answers
from the figures on this pageWipe timing
What wipe timing does RelayRidge follow?
The rhythm of RelayRidge's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 171 days 4 hours ago.
Lists and filters
How should you read the tags on RelayRidge?
These are the tags RelayRidge publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2625 (Protocol): Your game must run protocol 2625 to get in; cs151078 (Build): Game build reading: 151078; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rus4 (Region code): us4 is the region code on record. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RelayRidge appear in Rust Metrics lists and filters?
On Rust Metrics, RelayRidge sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does RelayRidge sit in the rankings?
Player hours over seven days put RelayRidge at #11,310, in the top 51% of all ranked servers.
What is the population on RelayRidge?
0 of 4 slots are filled on RelayRidge right now. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is RelayRidge hosted in?
No region comes from RelayRidge, and its region code is us4. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 67.246.49.32:28015.
What Rust version is RelayRidge on?
Version check: Rust network protocol 2625 and build 151078 on Windows, run by RelayRidge. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RelayRidge, and is it online?
RelayRidge reports online. Status: normal. Uptime for the last 7 full days: 15 of 168 hours, or 9%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What rules does RelayRidge enforce, and what are its settings?
No gather rate appears in the name: RelayRidge. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is off.
What map is RelayRidge on?
Procedural map on RelayRidge, made by the game's generator.
How to join
How do you connect to RelayRidge?
Press F1 in Rust and enter client.connect 67.246.49.32:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.