RUST METRICSFlight deck · live data
Data live Servers11,693 Players37,293 Populated2,927 Fresh wipes 3 h93 Scan5 min
‹ All servers67.210.111.244:28015
Online Full Queue Fresh wipe Wipe due No query

Slow-Server

Online 67.210.111.244:28015 checked 12m ago

COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 86 SERVER FPS

Server fps

48 h low 46 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 86,547 ×1000

Entities

48 h range 84,411–87,021 · memory 2,506 MB
1239 ET SINCE RESTART 5D 04H

Uptime

5 days 4 hours since its last restart, at the last reading
7-day average0peak 2
Rank#5,841top 26%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Memory2,506MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5203:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 15:55 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Slow-Server when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.

When does Slow-Server wipe?

Its rhythm cannot be told from the wipes of Slow-Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 10 days 10 hours ago.

Tag meanings

Which tags does Slow-Server carry, and what do they mean?

These are the tags Slow-Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Slow-Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Slow-Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Slow-Server sit in the rankings?

Ranking for Slow-Server: #5,841 on seven-day player hours, top 26% of all ranked servers.

How full does Slow-Server get?

Current headcount on Slow-Server: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 21:00 UTC, 2 players on average.

Server details

Which location does Slow-Server run from?

Reading: location. Slow-Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 67.210.111.244:28015.

What Rust version is Slow-Server on?

Rust network protocol 2635 and build 168909 on Windows is the build Slow-Server runs. Matching protocol is required to join. Let Steam update your game.

How does Slow-Server perform?

Reading: 76 server fps on average across the last 48 hours. It never dropped below 46. Check: entities. The peak was 87,021, counting buildings, deployables and the rest of the world. Memory peak: 3,079 MB. What players call lag comes from low fps and an entity count on the rise.

Is Slow-Server up, and how often does it stay up?

Reading: online. Slow-Server answers right now. By its reported uptime, the last restart was roughly 5 days 4 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 26 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Slow-Server enforce, and what are its settings?

Check: gather rate. The name Slow-Server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Slow-Server?

From seed 255353765, the game generates the procedural map on Slow-Server. Its size is 4,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Slow-Server?

Check: join. Open Rust, press F1, then enter client.connect 67.210.111.244:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.