RUST METRICSFlight deck · live data
Data live Servers11,674 Players57,845 Populated3,415 Fresh wipes 3 h98 Scan5 min
‹ All servers67.187.8.198:28025
Offline Full Queue Fresh wipe Wipe due No query

TheCoop-MapTesting

Offline 67.187.8.198:28025 checked 6d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,141top 59%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 02:13 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on TheCoop-MapTesting?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does TheCoop-MapTesting follow?

To tell the rhythm of TheCoop-MapTesting, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 days 7 hours ago.

Tag meanings

How should you read the tags on TheCoop-MapTesting?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from TheCoop-MapTesting. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show TheCoop-MapTesting?

Rust Metrics lists featuring TheCoop-MapTesting: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does TheCoop-MapTesting hold among Rust servers?

Player hours over seven days put TheCoop-MapTesting at #13,141, in the top 59% of all ranked servers.

What player count does TheCoop-MapTesting carry?

Status for TheCoop-MapTesting: offline. Last seen 6 days 7 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

Which location does TheCoop-MapTesting run from?

Reading: location. TheCoop-MapTesting gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 67.187.8.198:28025.

What Rust version is TheCoop-MapTesting on?

Reading: TheCoop-MapTesting, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on TheCoop-MapTesting, and is it online?

Reading: offline. TheCoop-MapTesting last answered 6 days 7 hours ago. Reading: 2% uptime over the last 6 full days. It was up 3 of 144 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.

Map and rules

How is TheCoop-MapTesting configured, and what rules are in force?

Check: gather rate. The name TheCoop-MapTesting does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on TheCoop-MapTesting?

Procedural map on TheCoop-MapTesting, made by the game's generator.

How to join

How can you get onto TheCoop-MapTesting?

To join: start Rust, press F1 and type client.connect 67.187.8.198:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.