RUST METRICSFlight deck · live data
Data live Servers11,830 Players89,192 Populated3,733 Fresh wipes 3 h415 Scan5 min
‹ All servers66.61.0.29:28015
Offline Full Queue Fresh wipe Wipe due No query

my test server

Offline 66.61.0.29:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#12,381top 56%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep5 Oct9 Oct14 Oct25 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 21:46 UTC4d ago 1 – running 1
Fri 9 Oct, 16:40 UTC20d ago 1 – 15.2 days 1
Fri 9 Oct, 00:30 UTC20d ago 1 – 0.7 days 1
Thu 8 Oct, 17:37 UTC21d ago 1 – 0.3 days 1
Thu 8 Oct, 03:34 UTC21d ago 1 – 0.6 days 1
Mon 5 Oct, 20:50 UTC24d ago 1 held half 2.3 days 1
Wed 16 Sep, 03:22 UTC43d ago 1 – 19.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on my test server when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does my test server wipe?

There is no next wipe to predict: my test server wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 23 hours ago.

Tag meanings

How should you read the tags on my test server?

These are the tags my test server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does my test server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry my test server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does my test server hold among Rust servers?

Player hours over seven days put my test server at #12,381, in the top 56% of all ranked servers.

What player count does my test server carry?

Reading for my test server: offline at this moment; last seen 4 days 23 hours ago. Check: players over seven days. Average 1, peak 1.

Server details

What location is my test server hosted in?

Reading: location. my test server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 66.61.0.29:28015.

What Rust version is my test server on?

Reading: my test server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on my test server, and is it online?

Check: connection. my test server is offline at this moment. Last contact was 4 days 23 hours ago. Uptime for the last 7 full days: 2 of 168 hours, or 1%. The first sighting on Rust Metrics was 15 September 2026.

Map and rules

What rules does my test server enforce, and what are its settings?

No gather rate appears in the name: my test server. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.

What map is my test server on?

The game generates a procedural map for my test server.

Connection

How do you connect to my test server?

Check: join. Open Rust, press F1, then enter client.connect 66.61.0.29:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.