RUST METRICSFlight deck · live data
Data live Servers11,650 Players32,278 Populated2,796 Fresh wipes 3 h79 Scan5 min
‹ All servers66.51.99.87:28030
Offline Full Queue Fresh wipe Wipe due No query

Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA

Offline NA 66.51.99.87:28030 checked 21d ago

2x quad weekly wipes oxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,960top 71% · #1543 in NA
Last wipe25d agoweekly schedule
Next wipe2d 23hSun 1 Nov, 03:34 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA, and #634 of the quad servers (top 77%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 03:34 UTC, in 2d 23h. Its weekly schedule tag · low confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Sun 1 Nov, 03:34 UTC2d 23h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 14hFW
  3. WPT 3Sun 8 Nov, 03:34 UTC9d 23h
  4. WPT 4Sun 15 Nov, 03:34 UTC16d 23h
  5. WPT 5Sun 22 Nov, 03:34 UTC23d 23h
  6. WPT 6Sun 29 Nov, 03:34 UTC30d 23h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 14hFW
  8. WPT 8Sun 6 Dec, 03:34 UTC37d 23h

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 03:34 UTC25d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

An average of 2 players came at the busiest on its recent wipes. 22 hours after the wipe, the crowd peaked on the latest wipe.

When does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA wipe?

Its tag guides the prediction: too few of Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA's wipes are on record to confirm its schedule. On Sunday 1 November at 03:34 UTC its next wipe is due. 25 days ago the current world was made. A weekly wipe schedule is published in its tags.

Tags

How should you read the tags on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

Tags published by Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Wipe cycle: weekly; ^j (Battle royale): The zone closes while you loot and fight; ^o (Oxide): Plugin framework in use: Oxide (uMod); NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

On Rust Metrics, Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA sits in these lists: 2x Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Battle royale ^j and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Gather rate: 2x.

Player count

Where does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA sit in the rankings?

Top 71% of all ranked servers: Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA takes #15,960 on seven-day player hours and #1,543 in North America. Check: group rank. #634 among quad servers.

What player count does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA carry?

Reading for Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA: offline at this moment; last seen 21 days 18 hours ago.

Server details

Where does Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA sit?

Its NA tag places Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 66.51.99.87:28030.

What Rust version is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA on?

Reading: Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA, Rust network protocol 2634 and build 166652, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA, and is it online now?

Check: connection. Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA is offline at this moment. Last contact was 21 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 4 October 2026.

Rules and settings

What settings and rules apply on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

Gather rate check: 2x. That comes from the name Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA. The group cap is 4 players, read as quad. The mode is minigames & battle royale. Note the following: battle royale, parkour, Bedwars and arenas. Listing: Community server. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA on?

Size 3,000 and seed 1879: the game generates the procedural map on Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

How do you connect to Dead Man's Cove 2x | 4 LIMIT | | 75% UPK | VANILLA?

To join: start Rust, press F1 and type client.connect 66.51.99.87:28030. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^w,^j,NA,gmrust,cs166652,ts4,^o

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts4
Group limit Teams are capped at 4.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build Game build reading: 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Gameplay

^j
Battle royale The zone closes while you loot and fight.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.