RUST METRICSFlight deck · live data
Data live Servers11,626 Players40,809 Populated2,991 Fresh wipes 3 h88 Scan5 min
‹ All servers66.51.96.90:28005
Online Full Queue Fresh wipe Wipe due No query

ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+

Online NA 66.51.96.90:28005 checked 7m ago

quad monthly wipes
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 118,874 ×1000

Entities

48 h range 95,847–119,321 · memory 3,031 MB
1239 ET SINCE RESTART 22:00

Uptime

22 h 0 min since its last restart, at the last reading
7-day average0peak 1
Rank#7,767top 35% · #1142 in NA
Last wipe27d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Memory3,031MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

0246808:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 35% of all ranked servers, top 61% in NA, and #426 of the quad servers (top 51%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 11hFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:45 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 46 hours.

When does ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ wipe?

The only wipe for ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 27 days 11 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

Which tags does ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ carry, and what do they mean?

These are the tags ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts4 (Group limit): Team cap: 4; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ appear in Rust Metrics lists and filters?

These Rust Metrics lists carry ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+: Rust community servers: live readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: Quad; Wipe schedule: Monthly.

Player count

What position does ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ hold among Rust servers?

Top 35% of all ranked servers: ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ takes #7,767 on seven-day player hours and #1,142 in North America. Among servers in quad, it stands at #426.

What player count does ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ carry?

Current headcount on ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 21:00 UTC, averaging 0 players at that hour.

Server details

Which location does ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ run from?

Its NA tag places ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 66.51.96.90:28005.

What Rust version is ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ on?

Reading: ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

Is performance on ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ within range?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 119,321, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,300 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+, and is it online now?

Reading: online. ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ answers right now. Check: restart. The uptime it reports puts the last restart about 22 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+?

No gather rate appears in the name: ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+. The group cap is 4 players, read as quad. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+?

Size 4,500 and seed 1: the game generates the procedural map on ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+ from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to ESeck's Server | US | 24/7 | 4.5K Map | Vanilla | Rust+?

Press F1 in Rust and enter client.connect 66.51.96.90:28005. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts4

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts4
Group limit Team cap: 4.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.