RUST METRICSFlight deck · live data
Data live Servers11,806 Players70,052 Populated3,612 Fresh wipes 3 h182 Scan5 min
‹ All servers66.248.205.61:8888
Offline Full Queue Fresh wipe Wipe due No query

Amazing Rust RED #1 [DEV]

Offline 66.248.205.61:8888 checked 36d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,479top 67%
Last wipe52d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Amazing Rust RED #1 [DEV] wipe, and when?

To tell the rhythm of Amazing Rust RED #1 [DEV], too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 52 days 11 hours ago the current world was made.

Tags

Which tags does Amazing Rust RED #1 [DEV] carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): Build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Amazing Rust RED #1 [DEV]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Amazing Rust RED #1 [DEV]?

Rust Metrics lists featuring Amazing Rust RED #1 [DEV]: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does Amazing Rust RED #1 [DEV] hold among Rust servers?

Player hours over seven days put Amazing Rust RED #1 [DEV] at #15,479, in the top 67% of all ranked servers.

What player count does Amazing Rust RED #1 [DEV] carry?

Status for Amazing Rust RED #1 [DEV]: offline. Last seen 36 days 12 hours ago.

Operator and location

Where does Amazing Rust RED #1 [DEV] sit?

No region tag on Amazing Rust RED #1 [DEV]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 66.248.205.61:8888.

What Rust version is Amazing Rust RED #1 [DEV] on?

Reading: Amazing Rust RED #1 [DEV], Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Amazing Rust RED #1 [DEV], and is it online now?

Check: connection. Amazing Rust RED #1 [DEV] is offline at this moment. Last contact was 36 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Amazing Rust RED #1 [DEV]?

Reading the name gives no gather rate for Amazing Rust RED #1 [DEV]. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is Amazing Rust RED #1 [DEV] on?

Procedural map on Amazing Rust RED #1 [DEV], made by the game's generator.

Connection

What do you do to join Amazing Rust RED #1 [DEV]?

To join: start Rust, press F1 and type client.connect 66.248.205.61:8888. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163207
Build Build 163207.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.