RUST METRICSFlight deck · live data
Data live Servers11,814 Players69,594 Populated3,624 Fresh wipes 3 h187 Scan5 min
‹ All servers66.242.218.24:28015
Offline Full Queue Fresh wipe Wipe due No query

RustScape Local Test

Offline 66.242.218.24:28015 checked 14d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,195top 70%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:49 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RustScape Local Test when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does RustScape Local Test follow?

To tell the rhythm of RustScape Local Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 days 15 hours ago the current world was made.

Tag meanings

How should you read the tags on RustScape Local Test?

Tags published by RustScape Local Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168018 (Build): Game build reading: 168018; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustScape Local Test?

These Rust Metrics lists carry RustScape Local Test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does RustScape Local Test sit in the rankings?

Player hours over seven days put RustScape Local Test at #15,195, in the top 70% of all ranked servers.

What is the population on RustScape Local Test?

Status for RustScape Local Test: offline. Last seen 14 days 15 hours ago.

Server details

What location is RustScape Local Test hosted in?

No region tag on RustScape Local Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 66.242.218.24:28015.

What Rust version is RustScape Local Test on?

Version check: Rust network protocol 2635 and build 168018 on Windows, run by RustScape Local Test. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on RustScape Local Test, and is it online?

Reading: offline. RustScape Local Test last answered 14 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 14 October 2026.

Rules and settings

How is RustScape Local Test configured, and what rules are in force?

No gather rate appears in the name: RustScape Local Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Join

How do you connect to RustScape Local Test?

Check: join. Open Rust, press F1, then enter client.connect 66.242.218.24:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168018,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168018
Build Game build reading: 168018.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.