RUST METRICSFlight deck · live data
Data live Servers11,873 Players91,534 Populated3,854 Fresh wipes 3 h380 Scan5 min
‹ All servers66.235.168.134:28145
Online Full Queue Fresh wipe Wipe due No query

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]

Online 66.235.168.134:28145 checked 9m ago

oxide
COM 1 · connect

Server instruments

last reading Thu 14:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 73 SERVER FPS

Server fps

48 h low 51 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 107,485 ×1000

Entities

48 h range 105,104–108,470 · memory 3,052 MB
1239 ET SINCE RESTART 1D 18H

Uptime

1 days 18 hours since its last restart, at the last reading
7-day average0peak 2
Rank#4,956top 22%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory3,052MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75119:0003:0012:0021:0006:0014:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510019:0003:0012:0021:0006:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 20:40 UTC13d ago 3 – running 0
Thu 1 Oct, 18:35 UTC FW27d ago 3 halved by day 8 14.1 days 0
Fri 18 Sep, 00:53 UTC41d ago 3 halved by day 2 13.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] when wipe day comes?

The busiest point of its recent wipes drew 3 players on average. 2 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 5 it fell below half.

How often does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] wipe, and when?

No next wipe can be predicted for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 days 18 hours ago.

Tags

Which tags does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] carry, and what do they mean?

Tags published by Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod). Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

Rust Metrics lists featuring Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] hold among Rust servers?

Ranking for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]: #4,956 on seven-day player hours, top 22% of all ranked servers.

What is the population on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

0 of 50 slots are filled on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] right now. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 05:00 UTC, averaging 1 players at that hour.

Server details

What location is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] hosted in?

No region tag on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 66.235.168.134:28145.

What Rust version is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] on?

Reading: Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

Reading: 71 server fps on average across the last 48 hours. It never dropped below 51. Peak entity count: 108,470. Buildings, deployables and all else included. Reading: 3,562 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly], and is it online?

Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 42 hours ago. Uptime for the last 7 full days: 162 of 168 hours, or 96%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

How is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] configured, and what rules are in force?

No gather rate appears in the name: Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly] on?

Check: map. Procedural, size 4,250, seed 1926677385, generated by the game on Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto Filthy Casuals [Solo/Duo/Trio] [Slowed Decay] [Bi-Weekly]?

Check: join. Open Rust, press F1, then enter client.connect 66.235.168.134:28145. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/cBFcCEQqu3.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.