Dan's Experiment PvE
Offline 66.114.157.174:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 527/550
- 419/450
- 66/250
- 73/250
- 53/100
- 181/200
Quick answers
from the figures on this pageWipe schedule
How often does Dan's Experiment PvE wipe, and when?
To tell the rhythm of Dan's Experiment PvE, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 53 days 16 hours ago.
Tags
How should you read the tags on Dan's Experiment PvE?
These are the tags Dan's Experiment PvE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): The server runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Dan's Experiment PvE?
Rust Metrics lists featuring Dan's Experiment PvE: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Dan's Experiment PvE sit in the rankings?
Ranking for Dan's Experiment PvE: #15,402 on seven-day player hours, top – of all ranked servers.
What is the population on Dan's Experiment PvE?
Reading for Dan's Experiment PvE: offline at this moment; last seen 40 days 8 hours ago.
Operator and location
Which location does Dan's Experiment PvE run from?
Reading: location. Dan's Experiment PvE gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 66.114.157.174:28015.
What Rust version is Dan's Experiment PvE on?
Reading: Dan's Experiment PvE, Rust network protocol 2633 and build 163207, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Dan's Experiment PvE, and is it online?
Check: connection. Dan's Experiment PvE is offline at this moment. Last contact was 40 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Dan's Experiment PvE?
Reading the name gives no gather rate for Dan's Experiment PvE. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Dan's Experiment PvE?
Check: map. Procedural, generated by the game, on Dan's Experiment PvE.
Join
How can you get onto Dan's Experiment PvE?
To join: start Rust, press F1 and type client.connect 66.114.157.174:28015. Or press Launch Rust here and Steam opens the game and connects you.