RUST METRICSFlight deck · live data
Data live Servers11,824 Players75,694 Populated3,728 Fresh wipes 3 h230 Scan5 min
‹ All servers66.113.12.51:28017
Offline Full Queue Fresh wipe Wipe due No query

Fun in the Sun PVE

Offline 66.113.12.51:28017 checked 21d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,901top 72%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 7 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 21:07 UTC21d ago 0 – running 0
Fri 2 Oct, 18:52 UTC26d ago 0 – 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Fun in the Sun PVE when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Fun in the Sun PVE follow?

To tell the rhythm of Fun in the Sun PVE, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 21 days 17 hours ago the current world was made.

Tags

Which tags does Fun in the Sun PVE carry, and what do they mean?

These are the tags Fun in the Sun PVE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167058 (Build): Build 167058; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Fun in the Sun PVE appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Fun in the Sun PVE: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Fun in the Sun PVE hold among Rust servers?

Ranking for Fun in the Sun PVE: #15,901 on seven-day player hours, top 72% of all ranked servers.

What is the population on Fun in the Sun PVE?

Fun in the Sun PVE is not responding; status offline, last seen 21 days 16 hours ago.

Server

What location is Fun in the Sun PVE hosted in?

Reading: location. Fun in the Sun PVE gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 66.113.12.51:28017.

What Rust version is Fun in the Sun PVE on?

Rust network protocol 2634 and build 167058 on Windows is the build Fun in the Sun PVE runs. Check: protocol. To join, your game must match; Steam handles the update.

Is Fun in the Sun PVE up, and how often does it stay up?

Fun in the Sun PVE reports offline. The last reading came 21 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.

Rules and settings

What settings and rules apply on Fun in the Sun PVE?

Check: gather rate. The name Fun in the Sun PVE does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Fun in the Sun PVE?

Procedural map on Fun in the Sun PVE, made by the game's generator.

Connection

How can you get onto Fun in the Sun PVE?

Check: join. Open Rust, press F1, then enter client.connect 66.113.12.51:28017. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players The server holds 20 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167058
Build Build 167058.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.