RUST METRICSFlight deck · live data
Data live Servers11,696 Players39,834 Populated3,002 Fresh wipes 3 h90 Scan5 min
‹ All servers65.21.104.65:28015
Offline Full Queue Fresh wipe Wipe due No query

[Rohal] Finland LONG D1CK

Offline 65.21.104.65:28015 checked 40d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,947no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does [Rohal] Finland LONG D1CK wipe, and when?

The rhythm of [Rohal] Finland LONG D1CK's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 days 3 hours ago.

Lists and filters

Which tags does [Rohal] Finland LONG D1CK carry, and what do they mean?

Tags published by [Rohal] Finland LONG D1CK, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [Rohal] Finland LONG D1CK appear in Rust Metrics lists and filters?

On Rust Metrics, [Rohal] Finland LONG D1CK sits in these lists: EU Rust servers, checked and Rust community servers: live readings. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does [Rohal] Finland LONG D1CK sit in the rankings?

Ranking for [Rohal] Finland LONG D1CK: #14,947 on seven-day player hours, top – of all ranked servers.

What is the population on [Rohal] Finland LONG D1CK?

Reading for [Rohal] Finland LONG D1CK: offline at this moment; last seen 40 days 2 hours ago.

Server details

Where does [Rohal] Finland LONG D1CK sit?

The name of [Rohal] Finland LONG D1CK points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 65.21.104.65:28015.

What Rust version is [Rohal] Finland LONG D1CK on?

Rust network protocol 2633 and build 164530 on Linux is the build [Rohal] Finland LONG D1CK runs. Matching protocol is required to join. Let Steam update your game.

Is [Rohal] Finland LONG D1CK up, and how often does it stay up?

Reading: offline. [Rohal] Finland LONG D1CK last answered 40 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.

Settings and map

How is [Rohal] Finland LONG D1CK configured, and what rules are in force?

No gather rate appears in the name: [Rohal] Finland LONG D1CK. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [Rohal] Finland LONG D1CK?

The game generates a procedural map for [Rohal] Finland LONG D1CK.

Join

How do you connect to [Rohal] Finland LONG D1CK?

Press F1 in Rust and enter client.connect 65.21.104.65:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build The server runs game build 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.