RUST METRICSFlight deck · live data
Data live Servers11,621 Players40,265 Populated2,839 Fresh wipes 3 h129 Scan5 min
‹ All servers65.109.39.176:28715
Offline Full Queue Fresh wipe Wipe due No query

Rust WakeExp 7 (private insecure test)

Offline 65.109.39.176:28715 checked 21d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,836top 72%
Last wipe21d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 14:55 UTC21d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust WakeExp 7 (private insecure test) when wipe day comes?

An average of 0 players came at the busiest on its recent wipes. 1 hours after the wipe, the crowd peaked on the latest wipe.

How often does Rust WakeExp 7 (private insecure test) wipe, and when?

The rhythm of Rust WakeExp 7 (private insecure test)'s wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 21 days 14 hours ago the current world was made.

Lists and filters

How should you read the tags on Rust WakeExp 7 (private insecure test)?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Rust WakeExp 7 (private insecure test). Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Rust WakeExp 7 (private insecure test) appear in Rust Metrics lists and filters?

On Rust Metrics, Rust WakeExp 7 (private insecure test) sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does Rust WakeExp 7 (private insecure test) hold among Rust servers?

Player hours over seven days put Rust WakeExp 7 (private insecure test) at #15,836, in the top 72% of all ranked servers.

What player count does Rust WakeExp 7 (private insecure test) carry?

Status for Rust WakeExp 7 (private insecure test): offline. Last seen 21 days 12 hours ago.

Operator and location

Which location does Rust WakeExp 7 (private insecure test) run from?

No region comes from Rust WakeExp 7 (private insecure test). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 65.109.39.176:28715.

What Rust version is Rust WakeExp 7 (private insecure test) on?

Version check: Rust network protocol 2634 and build 166652 on Linux, run by Rust WakeExp 7 (private insecure test). To get in, your game needs the same protocol; Steam applies the update.

Is Rust WakeExp 7 (private insecure test) up, and how often does it stay up?

Check: connection. Rust WakeExp 7 (private insecure test) is offline at this moment. Last contact was 21 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 7 October 2026.

Settings and map

What settings and rules apply on Rust WakeExp 7 (private insecure test)?

Reading the name gives no gather rate for Rust WakeExp 7 (private insecure test). No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.

Which map is live on Rust WakeExp 7 (private insecure test)?

The game generates a procedural map for Rust WakeExp 7 (private insecure test).

Join

How can you get onto Rust WakeExp 7 (private insecure test)?

Check: join. Open Rust, press F1, then enter client.connect 65.109.39.176:28715. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.