RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,135 Populated3,937 Fresh wipes 3 h401 Scan5 min
‹ All servers65.109.117.102:5138
Offline Full Queue Fresh wipe Wipe due No query

My Rust Server | ScalaCube

Offline 65.109.117.102:5138 checked 4h ago

COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 234 SERVER FPS

Server fps

48 h low 162 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 88,879 ×1000

Entities

48 h range 88,879–91,728 · memory 1,671 MB
1239 ET SINCE RESTART 01:12

Uptime

1 h 12 min since its last restart, at the last reading
7-day average0peak –
Rank#15,327top 69%
Last wipe6h agono schedule published
Next wipe–too few wipes seen yet
Memory1,671MBat the last reading
REC 1

Players

AveragePeakWipe
0123420:0004:0012:0020:0004:0012:00Wiped Thu 29 Oct, 10:56 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040020:0004:0012:0020:0004:0012:00Wiped Thu 29 Oct, 10:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:56 UTC6h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does My Rust Server | ScalaCube follow?

Its rhythm cannot be told from the wipes of My Rust Server | ScalaCube on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 6 hours ago.

Tag meanings

Which tags does My Rust Server | ScalaCube carry, and what do they mean?

Tags published by My Rust Server | ScalaCube, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Rust Server | ScalaCube appear in Rust Metrics lists and filters?

Rust Metrics lists featuring My Rust Server | ScalaCube: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Where does My Rust Server | ScalaCube sit in the rankings?

Ranking for My Rust Server | ScalaCube: #15,327 on seven-day player hours, top 69% of all ranked servers.

What player count does My Rust Server | ScalaCube carry?

Status for My Rust Server | ScalaCube: offline. Last seen 4 hours ago. Seven-day reading: 0 players on average.

Server

Where does My Rust Server | ScalaCube sit?

No region tag on My Rust Server | ScalaCube. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 65.109.117.102:5138.

What Rust version is My Rust Server | ScalaCube on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by My Rust Server | ScalaCube. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for My Rust Server | ScalaCube?

Check: fps. Average 233 server fps over the last 48 hours, low of 162. Within range. Reading: 91,728 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,659 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on My Rust Server | ScalaCube, and is it online?

Check: connection. My Rust Server | ScalaCube is offline at this moment. Last contact was 4 hours ago. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 96% uptime over the last 1 full day. It was up 23 of 24 hours. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on My Rust Server | ScalaCube?

Check: gather rate. The name My Rust Server | ScalaCube does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is My Rust Server | ScalaCube on?

From seed 12345, the game generates the procedural map on My Rust Server | ScalaCube. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto My Rust Server | ScalaCube?

To join: start Rust, press F1 and type client.connect 65.109.117.102:5138. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.