RUST METRICSFlight deck · live data
Data live Servers11,809 Players80,805 Populated3,802 Fresh wipes 3 h104 Scan5 min
‹ All servers64.52.227.82:28015
Online Full Queue Fresh wipe Wipe due No query

Spikerustserver

Online 64.52.227.82:28015 checked 10m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 3
Rank#6,546top 30%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Spikerustserver wipe?

To tell the rhythm of Spikerustserver, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 22 hours ago.

Tags

Which tags does Spikerustserver carry, and what do they mean?

Tags published by Spikerustserver, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Spikerustserver?

Rust Metrics lists featuring Spikerustserver: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does Spikerustserver sit in the rankings?

Ranking for Spikerustserver: #6,546 on seven-day player hours, top 30% of all ranked servers.

How full does Spikerustserver get?

Current headcount on Spikerustserver: 0 players, 10 slots available. Seven-day check: 0 players on average. Peak reading: 3.

Server

What location is Spikerustserver hosted in?

No region tag on Spikerustserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 64.52.227.82:28015.

What Rust version is Spikerustserver on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Spikerustserver. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Spikerustserver, and is it online?

Reading: online. Spikerustserver answers right now. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 8 October 2026.

Rules and settings

How is Spikerustserver configured, and what rules are in force?

Reading the name gives no gather rate for Spikerustserver. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Spikerustserver?

Procedural map on Spikerustserver, made by the game's generator.

Connection

What do you do to join Spikerustserver?

Check: join. Open Rust, press F1, then enter client.connect 64.52.227.82:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.