Atlas Rust Test 01
Online 64.40.8.137:28015 checked 10m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 83 · below 20 is lag, below 10 is badEntities
48 h range 117,917–120,527 · memory 4,822 MBUptime
10 days 12 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 356/400
- 450/500
- 977/1000
- 53/100
- 985/1000
- 32/250
Quick answers
from the figures on this pageWipe timing
When does Atlas Rust Test 01 wipe?
Its rhythm cannot be told from the wipes of Atlas Rust Test 01 on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 10 days 14 hours ago.
Tags
Which tags does Atlas Rust Test 01 carry, and what do they mean?
These are the tags Atlas Rust Test 01 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Atlas Rust Test 01 appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Atlas Rust Test 01: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does Atlas Rust Test 01 hold among Rust servers?
Ranking for Atlas Rust Test 01: #15,327 on seven-day player hours, top 69% of all ranked servers.
What player count does Atlas Rust Test 01 carry?
Current headcount on Atlas Rust Test 01: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Server
Where does Atlas Rust Test 01 sit?
Reading: location. Atlas Rust Test 01 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 64.40.8.137:28015.
What Rust version is Atlas Rust Test 01 on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Atlas Rust Test 01. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Atlas Rust Test 01?
Check: fps. Average 93 server fps over the last 48 hours, low of 83. Within range. Peak entity count: 120,527. Buildings, deployables and all else included. Memory peak: 5,230 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Atlas Rust Test 01, and is it online now?
Check: connection. Atlas Rust Test 01 is online at this moment. By its reported uptime, the last restart was roughly 10 days 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Atlas Rust Test 01?
Reading the name gives no gather rate for Atlas Rust Test 01. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is Atlas Rust Test 01 on?
Check: map. Procedural, size 4,500, seed 1337, generated by the game on Atlas Rust Test 01. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How can you get onto Atlas Rust Test 01?
Check: join. Open Rust, press F1, then enter client.connect 64.40.8.137:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://atlastool.shop.