[STAGING] Test Server
Offline 63.135.78.85:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 11:18 UTC29d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 739/825
- 51/250
- 111/250
- 417/500
- 239/300
- 188/300
Quick answers
from the figures on this pageWipe timing
What happens on [STAGING] Test Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 5 hours.
When does [STAGING] Test Server wipe?
The rhythm of [STAGING] Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 29 days 1 hours ago.
Tags
How should you read the tags on [STAGING] Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166065 (Build): Game build reading: 166065; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set from [STAGING] Test Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [STAGING] Test Server?
On Rust Metrics, [STAGING] Test Server sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does [STAGING] Test Server sit in the rankings?
Ranking for [STAGING] Test Server: #16,674 on seven-day player hours, top 70% of all ranked servers.
How full does [STAGING] Test Server get?
[STAGING] Test Server is not responding; status offline, last seen 29 days 1 hours ago.
Server
Which location does [STAGING] Test Server run from?
Reading: location. [STAGING] Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 63.135.78.85:28015.
What Rust version is [STAGING] Test Server on?
Rust network protocol 2634 and build 166065 on Windows is the build [STAGING] Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is [STAGING] Test Server up, and how often does it stay up?
Check: connection. [STAGING] Test Server is offline at this moment. Last contact was 29 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 28 September 2026.
Rules and settings
What settings and rules apply on [STAGING] Test Server?
Check: gather rate. The name [STAGING] Test Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join [STAGING] Test Server?
Press F1 in Rust and enter client.connect 63.135.78.85:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.