Devblog 240-Meshki
Offline 62.84.33.34:28015 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 14:10 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 504/575
- 339/400
- 39/250
- 35/250
- 105/150
- 126/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Devblog 240-Meshki?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Devblog 240-Meshki follow?
To tell the rhythm of Devblog 240-Meshki, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 15 days 7 hours ago.
Tag meanings
How should you read the tags on Devblog 240-Meshki?
These are the tags Devblog 240-Meshki publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; v2279 (Protocol): Protocol 2279: join only on the same game version; ptrak (Networking): Network layer: RakNet, the standard for the game; hab366af3 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Devblog 240-Meshki appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Devblog 240-Meshki: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all.
Player count
What position does Devblog 240-Meshki hold among Rust servers?
Ranking for Devblog 240-Meshki: #15,327 on seven-day player hours, top 71% of all ranked servers.
What player count does Devblog 240-Meshki carry?
Devblog 240-Meshki is not responding; status offline, last seen 15 days 4 hours ago.
Server details
Which location does Devblog 240-Meshki run from?
No region comes from Devblog 240-Meshki. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 62.84.33.34:28015.
What Rust version is Devblog 240-Meshki on?
Version check: Rust network protocol 2279 on Windows, run by Devblog 240-Meshki. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Devblog 240-Meshki, and is it online?
Check: connection. Devblog 240-Meshki is offline at this moment. Last contact was 15 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Devblog 240-Meshki?
No gather rate appears in the name: Devblog 240-Meshki. Check: group limit. None published. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is off.
Join
What do you do to join Devblog 240-Meshki?
To join: start Rust, press F1 and type client.connect 62.84.33.34:28015. Or press Launch Rust here and Steam opens the game and connects you.